These are three different in-game variants I created for the Slavers team in Hellblade II. Each one was crafted to feel distinct while maintaining the overall tone — brutal, grounded, and ominous.
For these versions, I sculpted the bodies and built the costumes with a focus on armor. The helmet and chainmail were custom modeled based on a mix of historical references and cinematic sources, aiming for a gritty realism that fits the world of Hellblade.
As with the other slavers, I was involved in almost every aspect of production: anatomical sculpting, costume modeling, texturing, and lookdev. I also handled their integration into Unreal Engine 5, focusing on material tweaking and final in-engine appearance.
All renders are real-time in Unreal Engine 5 and represent the final in-game assets as they appear in the shipped game.
HB2 Character Team: Dan Crossland, Dominic Pearce, Jasper Vick, Gabriel Maia, Pietro Berto