Slaver04 – Senua’s Saga: Hellblade II
As part of my work on the Slavers team, I created several character variations starting from a single concept design, developing unique silhouettes and details to give each slaver a distinct identity while keeping the tone consistently dark and brutal.
For this particular character, I started from a base scan and sculpted significant anatomical modifications to push toward a more muscular and physically dominant look. I handled nearly every aspect of his production: anatomy refinement, costume modeling, texturing, grooming, and lookdev.
As with the others, I also took care of his integration into Unreal Engine 5, focusing on material tuning and in-engine visual polish.
All renders are real-time in Unreal Engine 5 and represent the final in-game assets as they appear in the shipped game.
Credits:
Base scan from 3DScanStore
HB2 Character Team: Dan Crossland, Dominic Pearce, Jasper Vick, Gabriel Maia, Pietro Berto