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Hellblade 2 – Slaver B | 3D Character Artist Work

I was tasked with shaping the entire Slavers team in the game, starting from a single concept design. From that base, I developed the rest of the group by introducing subtle variations to ensure each character had a unique presence, while keeping the overall look dark, brutal, and threatening.

For this particular slaver, I sculpted both the head and body from scratch. I took care of nearly every aspect of his creation — from anatomy and costume modeling to texturing, grooming, and lookdev.
The bloodied look was especially satisfying to work on, pushing both the narrative and visual intensity of the character.

I also handled his integration into Unreal Engine 5, focusing primarily on material tweaking and ensuring the in-game look stayed faithful to the original intent.
All renders are real-time in Unreal Engine 5 and represent the final in-game assets as they appear in the shipped game.

Credits:
HB2 Character Team: Dan Crossland, Dominic Pearce, Jasper Vick, Gabriel Maia, Pietro Berto